CSCL 2003
Designing for Change in Networked Learning Environments

Bergen, Norway, June 14-18






2002 © InterMedia,
University of Bergen
Tutorials


Tutorials Chair: Anders Mørch.

Tutorials offer a small number of participants the opportunity to learn about specific concepts, methods and techniques from recognised experts.



TUTORIAL 1: Designing E-Learning Using Learner-Centered Design (full day Saturday)

Carolyn Gale, Stanford University, USA

This tutorial gives designers insight into what constitutes effective e-learning (Web-based, asynchronous, collaborative) experiences. It is also relevant for newcomers to CSCL, to learn and apply principles of Learner-Centered Design in a real context. The ultimate goal is to help all participants better connect pedagogy with current technologies being developed for e-learning.



TUTORIAL 2: Activity Theory and CSCL (half day Saturday afternoon)

Victor Kaptelinin, Umeå University, Sweden

Activity theory is one of the main theoretical approaches in CSCL. It provides a broad framework for describing the structure, development, and context of teaching and learning activities mediated by technology. Participants will learn basic concepts and principles of activity theory and how this approach can contribute to research and development in the field of CSCL.



TUTORIAL 3: Innovative Software Technology for CSCL: Design Patterns, Software Components and Ontologies (full day Saturday)

Vladan Devedzic, University of Belgrade, Serbia and Montenegro

This tutorial gives researchers and developers a toolkit for building CSCL systems: design patterns, ontologies, and interoperable software components. These technologies are based on principles of firm structure, stability, modularity, discipline and reusability. This allows systems to be built with stable backbone and flexible architecture. The tutorial is practically oriented – it explains the rules of good design and how to go about the engineering of CSCL systems.



TUTORIAL 4: Fle3–software: Bringing Knowledge Building and Collaborative Design to the Classroom (full day Sunday)

Teemu Leinonen and Giedre Kligyte, University of Arts and Design Helsinki, Finland Pirita Seitamaa-Hakkarainen, University of Joensuu, Finland

During the tutorial participants will be introduced to the Fle3 collaborative knowledge-building environment and to the pedagogical, technological and organizational issues that are important in using Fle3 in educational environments. The tutorial offers hands-on activities and it is expected that during the session the participants will learn to install, maintain, manage and use Fle3, as well as to understand the underlying pedagogical principles for successful knowledge building and collaborative design with the software.



TUTORIAL 5: Pedagogical Agent Design For Distributed Collaborative Learning (half day Sunday morning)

Weiqin Chen and Barbara Wasson, University of Bergen, Norway

Anders Mørch, University of Oslo, Norway

The participants will learn the central issues in the design of pedagogical agent systems for distributed collaborative learning. This includes background knowledge on software agents, an overview of the spectrum of agent applications from ITS to CSCL, and the conceptual and pedagogical issues related to pedagogical agents for distributed environments. We give examples based on our own efforts in designing and deploying pedagogical agents in a distributed collaborative learning environment.

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Computer Support for Collaborative Learning